• Roleplaying!

  • Adventurous Beginnings Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Adventurous Beginnings. There is no level restriction the central hub holds elements of each individual world blended within.

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  • Destiny Islands (Level 1+ to enter)

    An island that is nestled within a peaceful ocean. A gentle sense of curiosity lingers on the air. Serene yet abounding with mysteries aplenty, this is a place that often serves as the starting point of many great adventures.

    4 Topics
    47 Posts
    avatarBetanni Class Quest
    Sat Jun 16, 2018 12:03 am
    Beta Genesis View latest post
  • Twilight Town (Level 1+ to enter)

    A town that treats daylight with a sunset. There are still nights, but it is almost always complete twilight. This world somehow manages to attract Nobodies like it is nobody's business, but Heartless are not as popular here.

    14 Topics
    123 Posts
    avatarRu's Dive to Heart [Closed]
    Fri Jul 06, 2018 3:22 pm
    Ru'eren View latest post
  • Traverse Town (Level 1+ to enter)

    A world designated for a central hub of people whose worlds were destroyed by their own hearts not having the necessary strength to stave off the Darkness's destructive advance. Much like Twilight Town's Nobody problem, Traverse Town is a hub of Heartless, with few Nobodies.

    2 Topics
    19 Posts
    Twilighting in Traverse Town [Open]
    Sat Jun 02, 2018 5:49 pm
    Kushi Yokupo View latest post
  • Te Fiti (Level 5+ to enter)

    Known to the natives as the Mother Island, Te Fiti is actually a world that is majority ocean with several islands of varying sizes and grouping scattered across its surface. It is said that each island was raised from the world's watery depths by a mischievous yet altogether benevolent demigod.

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  • Nature's Embrace Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Nature's Embrace. There is no level restriction the central hub holds elements of each individual world blended within.
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  • Dwarven Woodlands (Level 1+ to enter)

    A small little cottage out in the middle of nowhere. This small house is home to the ones whom find themselves lost in the woods. If you make it here, the house will seem to open its arms to welcome you, starting a fire by itself to warm you up.
    3 Topics
    27 Posts
    avatarKaida’s Ranger Quest
    Mon Jun 18, 2018 7:21 pm
    Ranger View latest post
  • Deep Jungle (Level 2+ to enter)

    A world as verdant and lush as it is treacherous, the treescape of the jungles here is second to only one other world. The denizens here have adapted to living amongst the canopy of trees and the jungle itself. Adventure awaits, but be careful not to get lost within...
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  • Agrabah (Level 2+ to enter)

    At the center of the seemingly neverending desert of this world lies the royal city of Agrabah. The centerpiece of this city is the royal palace, where a jovial and benevolent sultan rules. Along with the threat of bandits and thieves, the Heartless and Nobodies have also gained a fluctuating foothold here. But with so many troubles, there are just as many treasures and adventures to be had.
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  • Pridelands (Level 6+ to enter)

    The expansive and wild lands of the savanna. Here you can run free, letting loose your inner animal. There are several places to explore, including a watering hole and gloomy elephant graveyard. The staplepoint of this world is Pride Rock, where a majestic lion pack resides.
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  • Fantastical Illusions Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Fantastical Illusions. There is no level restriction the central hub holds elements of each individual world blended within.

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  • Wonderland (Level 3+ to enter)

    The mystical and confusing world of Wonderland, where down is up and left is down. Few things make sense here, but maybe you can figure out what you are doing if you give it a shot!

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  • Neverland (Level 5+ to enter)

    This is the dream-like land where anything can happen if you believe. It is also home to Peter Pan and his gang as well as Captain Hook and his crew. It is believed that the clock tower in the center of the city holds mystical power... and a dark secret.

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  • Monstro (Level 5+ to enter)

    The gigantic whale first seen in Pinocchio. Explore the many chambers of the whale's belly and perhaps you can find something of value that he has swallowed.

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  • Christmas Town (Level 5+ to enter)

    This is a town where all they care about is Christmas. Santa lives here, preparing year-round for the most jolly of holidays. In many ways, it is the polar opposite of its counterpart Halloween Town.

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  • Warring Civilizations Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Warring Civilizations. There is no level restriction the central hub holds elements of each individual world blended within.

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  • Port Royal (Level 1+ to enter)

    A seaside town that is terrorized by pirates. The pirates however, are victims themselves. Because of a cursed treasure, they have lost their humanity and walk both the realm of the living and the dead. There are invulnerable unless in direct moonlight, where their true form is revealed. There is rumor of a ghostly ship that is crewed by these cursed pirates. Not only that, but there is also word that the deadly captain of the sea, Davy Jones, and his ghastly crew sail the seas in the Flying Dutchman. It is also said that Davy Jones has a fierce creature, called a Kraken, does the bidding of Davy Jones. Travelers are warned to be careful....VERY careful.

    1 Topics
    19 Posts
    avatarKaz Class Quest
    Mon May 28, 2018 11:07 pm
    Rogue View latest post
  • Olympus Coliseum & The Underworld (Level 3+ to enter)

    Here is the mighty coliseum where the gods fight Hades' minions. Role-play here to help out, or just to read the tournament board if you are interested. Beneath the Coliseum is the underworld. They have a coliseum of their own, where dreadful things can happen to the contestants. Role-play here if you think you are strong enough.

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  • The Land of Dragons (Level 3+ to enter)

    A world where really small dragons run amok and heartless soar through the skies. Role-play here if you think you can tackle them all..

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  • Nightmares Envisioned Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Nightmares Envisioned. There is no level restriction and the central hub holds elements of each individual world blended within.

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  • Halloween Town (Level 4+ to enter)

    A world where Halloween is their sole purpose, spending the entire year preparing it. The queen of the world is one Axis Genesis, but she's usually off-world doing other things. Roleplay here if you think you can handle the spookiness!

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  • Zion (Level 8+ to enter)

    A world that is unlike any other. The two halves, composed of two opposing environments, provide a habitat that is both fear-inducing and awe-inspiring. The first half is an apocalyptic landscape home to all manner of nightmarish creatures and entities, truly a place where only the most stalwart and battle-hardened could call home. The second half is an expansive forest that is mystical and dream-like in nature. Exactly how these two environments could exist alongside each other is a question that none have truly attempted to answer.

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  • Advanced Cybernetics Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Advanced Cybernetics. There is no level restriction and the central hub holds elements of each individual world blended within.

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  • San Fransokyo (Level 5+ to enter)


    A world that appears to be at the cutting edge of advanced and innovative technology. Nearly everything here is some kind of new age invention or an already existing creation that has been bettered by science. That is not to say, however, that trouble has not found its way here. In fact, simply because the world continues to advance creatively and scientifically has caused trouble to set its sights on this world.
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  • Terra (Level 9+ to enter)

    A world similar to a futuristic Earth. Here you will find both Heartless and Nobodies, as well as some modern enemies.

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  • Imperial Decree Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Imperial Decree. There is no level restriction and the central hub holds elements of each individual world blended within.

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  • Castle of Dreams (Level 3+ to enter)

    A Castle where all your fantasies could very well come true. The castle is only just a little bit bigger than the Disney Castle and Hollow Bastian's castle's combined. Do not let its size fool you, it is simple to find your way around this castle.

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  • Disney Castle (Level 3+ to enter)

    The castle where King Mickey resides. You can role-play here but there are not many Heartless or Nobodies.

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  • Beast's Castle (Level 4+ to enter)

    The threatening castle, home of Beast. Role-play here if you would like to fight the statue heartless which are a good source of munny.

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  • Radiant Garden (Level 5+ to enter)

    Here you can role-play in the place where even the name was once forgotten. The old Heartless castle is still standing, perhaps you may find something of interest in its dark depths.

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  • Arrendale (Level 8+ to enter)

    A prospering kingdom nestled within a snow-capped mountainside. The season appears to be a perpetual winter, yet it is not an unbearable one. Rather, the winter here could almost pass for a lingering on the transition between winter and spring. It is clear that another power is influencing the weather here. Perhaps it has something to do with the castle of perfect ice that rests at the mountain's summit...

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  • Enchanted Kingdom (Level 9+ to enter)

    A castle just a little smaller than the one of Dreams. This castle is put in the middle of a vast mountain, thorny vines growing over the whole thing as if it laid there untouched for years.

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  • Element's Rampart Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Element's Rampart. There is no level restriction the central hub holds elements of each individual world blended within.

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  • Creation Islands (Level 2+ to enter)

    A world divided into four equal quadrants, each home to a large cluster of islands ruled by the four "main" elements: Earth, Water, Wind, and Fire. The first quadrant, Kasai, is ruled by the element of Fire and its landscapes are reflective of that; boiling hot oceans and rivers and sporadically erupting volcanoes spread throughout the quadrant. The second quadrant, Raikou, is ruled by the element of Wind and is constantly sieged by unforgiving storms. The third quadrant, Mizu, is ruled by the element of Water and its islands are submerged beneath the quadrant's inhospitably turbulent waters. The final quadrant, Aisu, originally ruled by the element of Earth, a past catastrophe has transformed the once lush islands into a frozen remnant of its previous self, the inhabitants and environment adapting to the harsh conditions are actually thriving.

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  • Atlantis (Level 4+ to enter)

    The legendary city said to be lost under the depths of the sea. It has recently been discovered once again, presenting both danger and discovery for any adventurers who would choose to seek it out.

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  • Shattered Remnants Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Shattered Remnants. There is no level restriction and the central hub holds elements of each individual world blended within.

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  • Oblivion Castle (Level 6+ to enter)

    A mysterious castle that causes whoever journeys through its corridors and floors to slowly lose their memories. Will you be one of the few to make it through with your memories intact?

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  • The World That Never Was (Level 7+ to enter)

    The home world of the Nobodies. At the very edge of the city, there is a mysterious castle, where the remaining members of Organization XIII wait for a worthy challenge. Could that challenge be you?

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  • Betwixt and Between (Level 7+ to enter)

    A strange area that connects the basement of the Old Mansion in Twilight Town to the World That Never Was. There are not any Heartless here, and the only enemies you will run into are countless numbers of Dusks.

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  • End of the World (Level 8+ to enter)

    A cluster of scars, scraps and remnants of worlds destroyed by the heartless. There are various pieces of any given destroyed world here.

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  • Heaven's Ascent Overworld

    Here you are free to roleplay in a central hub area separate from the individual worlds within Heaven's Ascent. There is no level restriction the central hub holds elements of each individual world blended within.

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  • Ice Crown (Healing World)

    A world of legend and myth. Although it has remained separated from the other worlds for centuries, it was soon brought close enough to Eden that people could travel between the two fairly easily. The very atmosphere of this world has a revitalizing effect on all of those within, and a powerful enchantment is in place that erases all sense of aggression and hostility the moment it becomes a thought.

    1 Topics
    9 Posts
    avatarKira Grey's Class Quest
    Fri May 25, 2018 5:58 pm
    White Mage View latest post
  • Eden (Level 5+ to enter)

    A world that defies belief. Its very existence has remained a mystery for millennia. Many of the legends mentioning a perfect paradise or hidden utopia stem from rumors about this world. Even now, exactly how passage to this world was gained in unknown. But with such a divine place that has remained unmarred now exposed, trouble is guaranteed.

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