• Roleplaying!

  • Adventurous Beginnings Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Destiny Islands (Level 1+ to enter)

    An island that is nestled within a peaceful ocean. A gentle sense of curiosity lingers on the air. Serene yet abounding with mysteries aplenty, this is a place that often serves as the starting point of many great adventures.

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  • Twilight Town (Level 1+ to enter)

    A town that somehow remains precariously teetering between dusk and dawn. A truly curious place with its fair share of secrets, the greatest of which is the seemingly abandoned mansion just on the outskirts of town.

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  • Traverse Town (Level 1+ to enter)

    A world designated for a central hub of people whose worlds were destroyed by their own hearts not having the necessary strength to stave off the Darkness's destructive advance. Despite this, many treat this refuge as a starting point for further adventure into the unknown.

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  • Nature's Embrace Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Te Fiti (Level 1+ to enter)

    Known to the natives as the Mother Island, Te Fiti is actually a world that is majority ocean with several islands of varying sizes and grouping scattered across its surface. It is said that each island was raised from the world's watery depths by a mischievous yet altogether benevolent demigod.

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  • Gran Pulse (2+ to enter)

    A world as lush and vibrant as it is deadly and unforgiving. Previously occupied by an abundant human population, nature has since reclaimed its right to this world and forced a majority of the previous populace to relocate to the artificial planetoid of Cocoon that floats above the world's surface.

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  • Pridelands (Level 3+ to enter)

    The expansive and wild lands of the savanna. Here you can run free, letting loose your inner animal. There are several places to explore, including a watering hole and gloomy elephant graveyard. The staple point of this world is Pride Rock, where a majestic lion pack resides.
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  • Warring Civilizations Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Port Royal (Level 1+ to enter)

    A seaside town that is terrorized by pirates. The pirates however, are victims themselves. Because of a cursed treasure, they have lost their humanity and walk both the realm of the living and the dead. There are invulnerable unless in direct moonlight, where their true form is revealed. There is rumor of a ghostly ship that is crewed by these cursed pirates. Not only that, but there is also word that the deadly captain of the sea, Davy Jones, and his ghastly crew sail the seas in the Flying Dutchman. It is also said that Davy Jones has a fierce creature, called a Kraken, does the bidding of Davy Jones. Travelers are warned to be careful....VERY careful.

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  • The Land of Dragons (Level 3+ to enter)

    As the name would suggest, this world holds no shortage of draconic inhabitants, running the gambit in sizes from tiny to mountainous. The populace of this world seem to coexist amicably with these mighty creatures, having several settlements and cities spread across the world. And while the conflict between people and dragon is minor, the same cannot necessarily be said when it comes to the different kingdoms...

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  • Eos (Level 3+ to enter)

    A world ruled by monarchy and divided by conflict. The exact start of the conflict has been lost to the ages, though the general consensus is that both sides are vying for control of the world's natural resources. Unfortunately, this unending war has left a significant portion of the world tainted by volatile magic that has caused nights to be unnaturally lengthened and have a similarly dangerous effect on the local fauna.

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  • Nightmares Envisioned Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Olympus Coliseum & The Underworld (Level 3+ to enter)

    Here is the mighty coliseum where the gods fight Hades' minions. Beneath the Coliseum is the underworld. They have a coliseum of their own, where dreadful things can happen to the contestants.

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  • Advanced Cybernetics Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Cocoon (Level 4+ to enter)

    An artificial civilization located above the surface of Gran Pulse. Technology has advanced by leaps and bounds at the expense of foregoing nature's influence for that of science. The citizens that once inhabited Gran Pulse have relocated here, accepting the ease of technology while leaving those left behind on the world below to fend for themselves. As a result, the inhabitants here often view those below---that they are aware of---as uncivilized and barbaric.

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  • Midgar (Level 4+ to enter)

    A city-state that has decided to sacrifice the life force of its planet to advance its technology. As a result, this city flourishes as the nature around it suffers. Unfortunately, corporate greed has sank its fangs into the foundations of the city, creating stark contrasts in living conditions between those directly tied to said corporations---namely the wealthy---and those who refuse to submit to the tyrannical rule that has been established.

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  • San Fransokyo (Level 5+ to enter)

    A world that appears to be at the cutting edge of advanced and innovative technology. Nearly everything here is some kind of new age invention or an already existing creation that has been bettered by science. That is not to say, however, that trouble has not found its way here. In fact, simply because the world continues to advance creatively and scientifically has caused trouble to set its sights on this world.

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  • Imperial Decree Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Agrabah (Level 2+ to enter)

    At the center of the seemingly never-ending desert of this world lies the royal city of Agrabah. The centerpiece of this city is the royal palace, where a jovial and benevolent sultan rules. Along with the threat of bandits and thieves, dark forces have also gained a fluctuating foothold here. But with so many troubles, there are just as many treasures and adventures to be had.

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  • Radiant Garden (Level 5+ to enter)

    A world that once lost nearly everything to the darkness, even its name. After a time, once light had returned, the memories of the past reawakened and allowed the world to find its name once again. Darkness is still present, however now light has an equal foothold, allowing for a tenuous balance to exist.

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  • Arrendale (Level 8+ to enter)

    A prospering kingdom nestled within a snow-capped mountainside. The season appears to be a perpetual winter, yet it is not an unbearable one. Rather, the winter here could almost pass for a lingering on the transition between winter and spring. It is clear that another power is influencing the weather here. Perhaps it has something to do with the castle of perfect ice that rests at the mountain's summit...

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  • Element's Rampart Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Valisthea (Level 2+ to enter)

    The atmosphere of this world is laden with magical power, thanks in no short part to the massive clusters of condensed mana that are spread across the world's surface. Because of how abundant magic is here, nearly every aspect of society and technology is reliant on magic.

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  • Atlantis (Level 4+ to enter)

    The legendary city said to be lost under the depths of the sea. It has recently been discovered once again, presenting both danger and discovery for any adventurers who would choose to seek it out.

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  • Shattered Remnants Overworld

    A central hub that provides alternate access to the worlds within for those who have not yet obtained a means of unfettered travel.

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  • Gaia (Level 2+ to enter)

    A world whose surface is primarily composed of four large continents, each with a vastly different environment than the other. Even more curious is the fact that this world possesses a pair of moons, the result of a failed celestial event that took place long ago. Those that manage to venture far enough are said to find a mysterious dungeon that leads to a realm separate from this one and seems to defy any notion of reality.

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  • The World That Never Was (Level 7+ to enter)

    The home world of the Nobodies. At the very edge of the city, there is a mysterious castle, where the remaining members of Organization XIII wait for a worthy challenge. Could that challenge be you?

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  • Ice Crown (Healing World)

    A world of legend and myth. The very atmosphere of this world has a revitalizing effect on all of those within, and a powerful enchantment is in place that erases all sense of aggression and hostility the moment it becomes a thought. Those who have fallen in battle are transported here, as if by some higher being's will, to await fate's decision.

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