Mana Books

View previous topic View next topic Go down

Mana Books

Post by Daimos Ishida on Sat Jun 21, 2008 4:17 pm

There are now spell books for sale, each book has a set of spells attributed to their element. These elements don't tie into the elements on the site, and therefore the damage is different. They still, however, still deal damage based on your level and have a rank system, just as with the Weapon Elementals. They can only be used a total of 14 times, the number of spells each book has. The books are as follow:

Infernal Mana- Spell Book x5, Fire Pendant x5
Aquatic Mana- Spell Book x5, Water Pendant x5
Gusty Mana- Spell Book x5, Teal Feather x5
Earth Mana- Spell Book x5, Tinged Stone x5
Power Mana- Spell Book x5, Glowing Emerald x5
Storm Mana- Spell Book x5, Power Core x5
Guard Mana- Spell Book x5, Dome x5
Group Mana- Spell Book x5, Magic Mist x5
Ally Mana- Spell Book x5, Holly Wreath x5
Solo Mana- Spell Book x5, Sparkling Jewel x5
Energy Mana- Spell Book x5, Hyper Drive x5

Infernal Mana- A book containing spells pertaining to fire and heat. x100 (cost based on your level)
Spoiler:
  • Flare- A quick burst of fire damage (250 Flare damage at level one, doubles each level)
  • Backdraft- A wave of superheated wind (250 Flare damage)
  • Flamethrower- A powerful stream of fire (250 Flare damage)
  • Sunburst- Attack with a large fireball (250 Flare damage)
  • Supernova- A wall of fire towards an enemy (250 Flare damage)
  • Nova- Ignites a target in scorching flames (250 Flare damage)
  • Inferno- Traps a target in a sphere of fire (250 Flare damage)
  • Wildfire- Sets the area around a target in flames (250 Flare damage)
  • Flame Tornado- Traps a target in a burning cyclone (250 Flare damage)
  • Fireball- Causes the target to explode (250 Flare damage)
  • Firestorm- Rains fire down onto a target (250 Flare damage)
  • Blaze- A pillar of fire burns the target (250 Flare damage)
  • Fire Rain- Strikes the target with flaming bolts of lightning (250 Flare damage)
  • Hades Flame- Ignites the entire area in black flames (500 Flare damage)
Aquatic Mana- A book containing spells pertaining to water and ice. x100
Spoiler:
  • Tidal Wave- A crashing wave of water (250 Aqua damage)
  • Cyclone- A wild funnel of water (250 Aqua damage)
  • Whirlpool- Traps a target in surging water (250 Aqua damage)
  • Tsunami- A powerful water assault (250 Aqua damage)
  • Deluge- A stream of water on the target (250 Aqua damage)
  • Torrent- A continuous watery attack (250 Aqua damage)
  • Water Dragon- An attack from an aquatic dragon (250 Aqua damage)
  • Geyser- An upward rush of water (250 Aqua damage)
  • Spin Cycle- A swirling vortex of water (250 Aqua damage)
  • Frostbite- A chilling gust of ice (250 Freeze damage)
  • Water Stream- A rush of powerful water (250 Aqua damage)
  • Acid Rain- A storm of polluted rain (250 Aqua, Bio, and Flare damage)
  • Ice Spikes- Attacks a target with jagged slabs of ice (250 Freeze damage)
  • Hailstorm- A storm of ice and water (500 Aqua and Freeze damage)
Gusty Mana- A book containing spells pertaining to wind. x100
Spoiler:
  • Squall- A swirl of fierce wind (250 Sky damage)
  • Zephyr- A blast of high-powered wind (250 Sky damage)
  • Typhoon- A wild dust storm (250 Sky damage)
  • Hurricane- An untamed tropical storm (250 Sky and Aqua damage)
  • Gust- A swirling blast of wind (250 Sky damage)
  • Tornado- A cyclone of rushing wind (250 Sky damage)
  • Flurry- A rush of wind at a target (250 Sky damage)
  • Tempest- A powerful funnel of wind (250 Sky damage)
  • Current- Suspends a target in the air then drops them (250 Sky damage)
  • Wind Wave- A swirling vortex of wind (250 Sky damage)
  • Gale- Slashing blades of wind (250 Sky damage)
  • Wind Burst- A strong gust of wind at a target (250 Sky damage)
  • Vacuum- Inflicts damage with air pressure (250 Sky damage)
  • Howling Gale- An endless torrent of wind (500 Sky damage)
Earth Mana- A book containing spells pertaining to stone and rock. x100
Spoiler:
  • Earthquake- Shakes the ground beneath a target (250 Earth damage)
  • Stalagmite- Strikes a target with an earthen spike from above (250 Earth damage)
  • Mudslide- Floods a target with rushing mud (250 Earth and Aqua damage)
  • Landslide- Buries a target with tumbling boulders (250 Earth damage)
  • Avalanche- Send a wave of snow crushing down on a target (250 Earth and Ice damage)
  • Burning Muck- Sends burning hot spheres of mud at a target (250 Earth and Fire damage)
  • Sandstorm- Damages a target with a dusty storm (250 Earth and Wind damage)
  • Fissure- Splits the ground beneath a target (250 Earth damage)
  • Boulder Rain- Rain down numerous boulders on a target (250 Earth damage)
  • Spire- Attacks a target with a stone spike from below (250 Earth damage)
  • Sink Hole- Caves in the ground beneath a target (250 Earth damage)
  • Tectonic Beam- Channels earth's fury into a beam towards a target (250 Earth damage)
  • Lava Rocks- Sends a wave a magma and boulders at a target (250 Earth and Fire damage)
  • Fault Line- Causes a powerful tremor beneath a target (500 Earth damage)
Power Mana- A book containing spells pertaining to strength. x100
Spoiler:
  • Amplify- Increases physical attack by 20 for 1 post
  • Might- Increases physical attack by 30 for 2 posts
  • Vigor- Increases magic damage by 10 for 1 post
  • Vitality- Increases health by 100 for 2 posts
  • Zeal- Increases magic damage by 40 for 2 posts
  • Boost- Increases attack speed (twice per post) for 1 post
  • Spirit- Increases mana by 150 for 2 posts
  • Modify- Increases elemental damage by 200 for 2 posts
  • Extend- Increases form duration by 1 post
  • Transform- Increases form damage by 300 for 1 post
  • Magnify- Increases magic damage by 50 for 2 posts
  • Enhance- Increases health by 250 for 3 posts
  • Enforce- Increases physical attack by 100 for 3 posts
  • Fury- Increases overall skill damage by 500 for 1 post
Storm Mana- A book containing spells pertaining to thunder and lightning. x100
Spoiler:
  • Lightning Bolt- Strikes a target with a strike of lightning. (250 Bolt damage)
  • Thunderstrike- Calls a thunder cloud down onto a target (250 Bolt damage)
  • Lightning Storm- Surrounds a target in powerful lightning (250 Bolt damage)
  • Electric Surge- Stuns a target with jolts of electricity for 2 posts
  • Shock- A quick jolt to a target (250 Bolt damage)
  • Jolt- Shocks a target with electricity (250 Bolt damage)
  • Thunder- Strikes a target with powerful lightning (250 Bolt damage)
  • White Lightning- Launches a blast of lightning at a target (250 Bolt damage)
  • Electroshock- Stuns and damages a target with surges of electricity (250 Bolt damage, stun for 1 post)
  • Lightning Wave- Sends a wall of lightning towards a target (250 Bolt damage)
  • Electroray- Launches a beam of lightning at a target (250 Bolt damage)
  • Megashock- Causes electricity to rip through the target's body (250 Bolt damage)
  • Light Beam- Sends a stream of pure lightning at a target (250 Bolt damage)
  • Voltage Barrage- Channels a target's own electric current throughout them, stunning and hurting them (500 Bolt damage, stun for 3 posts)
Guard Mana- A book containing spells pertaining to protection and defense. x100
Spoiler:
  • Dull- Decreases physical damage taken by 20 for 1 post
  • Blunt- Decreases skill damage taken by 100 for 2 posts
  • Envelop- Decreases physical damage taken by 50 for 2 posts
  • Fortify- Decreases magic damage taken by 30 for 1 post
  • Defend- Negates damage taken for 1 post
  • Conceal- Reduces magic damage taken by 60 for 1 post
  • Shroud- Decreases damage taken by 100 for 3 posts
  • Protect- Negates magic damage for 2 posts
  • Safeguard- Negates physical damage for 2 posts
  • Shelter- Reduces elemental damage by 150 for 1 post
  • Veil- Decreases chance to be hit for 2 posts (Opponent must roll a 2 or 6 to attack)
  • Embrace- Reduces physical damage taken by 250 for 2 posts
  • Encompass- Decreases damage taken by 300 for 2 posts
  • Camouflage- Decreases chance to be hit for 3 posts (Opponent must roll a 1 to attack)
Group Mana- A book containing spells pertaining to multiple targets. x100
Spoiler:
  • Dull All- Decreases party's physical damage taken by 40 for 1 post
  • Blunt All- Decreases party's skill damage taken by 200 for 2 posts
  • Envelop All- Decreases party's physical damage taken by 100 for 2 posts
  • Fortify All- Decreases party's magic damage taken by 60 for 1 post
  • Defend All- Negates party's damage taken for 1 post
  • Conceal All- Reduces party's magic damage taken by 120 for 1 post
  • Shroud All- Decreases party's damage taken by 200 for 3 posts
  • Protect All- Negates party's magic damage for 2 posts
  • Safeguard All- Negates party's physical damage for 2 posts
  • Shelter All- Reduces party's elemental damage by 300 for 1 post
  • Veil- Decreases party's chance to be hit for 2 posts (Opponent must roll a 2 or 6 to attack)
  • Embrace All- Reduces party's physical damage taken by 500 for 2 posts
  • Encompass All- Decreases party's damage taken by 600 for 2 posts
  • Camouflage All- Decreases party's chance to be hit for 3 posts (Opponent must roll a 1 to attack)
Ally Mana- A book containing spells pertaining to aiding others. x100
Spoiler:
  • Power Up- Increases an ally's damage dealt by 100 for 2 posts
  • Defense Boost- Decreases an ally's damage taken by 100 for 2 posts
  • Flame Spark- Increases an ally's fire damage by 250 and decreases fire damage taken by 150 for 1 post
  • Aqua Charge- Increases an ally's water damage by 250 and decreases water damage taken by 150 for 1 post
  • Frost Core- Increases an ally's ice damage by 250 and decreases ice damage taken by 150 for 1 post
  • Earth Boost- Increases an ally's earth damage by 250 and decreases earth damage taken by 150 for 1 post
  • MP Charge- Increases an ally's mana by 300 for 2 posts
  • HP Present- Increases an ally's health by 250 for 2 posts
  • Weapon Power Up- Increases an ally's skill damage by 500 for 1 post
  • Speed Boost- Increases an ally's attack speed (twice per post) for 2 posts
  • Damage Block- Negates damage dealt to an ally for 1 post
  • Shared Force- Increases an ally's damage by your own overall health for 1 post
  • Electric Current- Increases an ally's thunder damage by 250 and decreases thunder damage taken by 150 for 1 post
  • Antidote Spell- Cures an ally's Poison status and prevents Poison status for 2 posts
Solo Mana- A book containing spells pertaining to self-preservation. x100
Spoiler:
  • Mono Amplify- Boosts your own skill damage by 250 for 2 posts
  • Self Might- Boosts your own physical attack by 150 for 1 post
  • Self Vigor- Increases your own magic damage by 300 for 2 posts
  • Mono Vitality- Increases your own health by 500 for 1 post
  • Mono Zeal- Increases your own magic damage by 450 for 2 posts
  • Self Verve- Increases your overall damage by 650 for 1 post
  • Self Spirit- Increases your own mana by 550 for 2 posts
  • Self Protect- Decreases your magic damage taken by 700 for 1 post
  • Self Safeguard- Negates physical damage against you for 4 posts
  • Mono Shelter- Decreases your elemental damage taken by 350 for 3 posts
  • Mono Veil- Decreases your chance to be hit for 2 posts(Opponent must roll a 3 on two Ruby Dice)
  • Self Embrace- Reduces your physical damage taken by 500 for 4 posts
  • Mono Encompass- Decreases your damage taken by 650 for 2 posts
  • Self Camo- Decreases your chance to be hit for 4 posts (Opponent must roll a 2 on two Ruby Dice)
Energy Mana- A book containing spells pertaining to destruction. x100
Spoiler:
  • Beam- Launch a quick beam at a target (250 Energy damage)
  • Laser- Cut through a target with a searing laser (250 Energy damage)
  • Power Stream- Channel the book's power into a powerful beam (250 Energy damage)
  • Giga Beam- Generates a stream of pure energy and fires it at a target (250 Energy damage)
  • Laser Blast- Fires a burst of energy blasts at a target (250 Energy damage)
  • Plasma Beam- Gathers energy from the air and fires it at a target (250 Energy damage)
  • Spirit Beam- Fires a beam equal to your current mana at a target (Damage varies)
  • Vital Laser- Rip through a target with a laser equal to your current health (Damage varies)
  • Furious Barrage- Assaults a target with several powerful blasts (250 Energy damage)
  • Laser Gatling Gun- A seemingly endless barrage of energy attacks (250 Energy damage)
  • Beam Cannon- Calls forth a powerful cannon to blast a target (250 Energy damage)
  • Fire Beam- Fires a stream of pure fire at a target (250 Energy and Fire damage)
  • Ancient Beam- Fires a powerful beam from a mythic seal at a target (250 Energy damage)
  • Annihilation Blast- Calls forth the power of the Heavens to blast a target (500 Energy damage)
avatar
Daimos Ishida
Forum Administrator

Forum Administrator

Male Number of posts : 2312
Location : A place
Humor : I forgot....something to do with two elephants, a monkey, and a tube of KY....not necessarily in that order

Status
Currency: Infinite

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum