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Post by Daimos Ishida on Wed Aug 17, 2011 6:08 pm

Rogue (1)
  • A quick and agile spirit, capable of deflecting most projectile attacks. Implements various smokescreens and tools of distraction to dispatch its opponents. Dual wields its keyblade for relentless attacks.

Keyblade:
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Description:
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~HP: 17000
~MP: 2500
~Damage: Scales depending on player. Base of 400.
~Smoke Screen (100 MP)- Surrounds the Rogue in thick smoke, decreasing its chance of being hit by 50%.
~Reflexive Speed (75 per post active)- Allows the Rogue to deflect projectile attacks made against it for the duration of this ability.
~Rapid Slashing (75 per post active)- Allows the Rogue to increase the number of attacks per post to 3.
~False Image (90 MP)- Creates an exact afterimage of the Rogue that lasts for two posts or until attacked, drawing the next harmful ability of the opponent while moving the Rogue behind its opponent.

Juggernaut (2)
  • A towering and heavily armored spirit, projectile attacks have little to no effect on it. Uses its brute strength and size to crush its opponents. Wields a large broadsword-like keyblade for crushing attacks.

Keyblade:
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Description:
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~HP: 45700
~MP: 10000
~Damage: Scales with the player. Base of 400.
~Grand Cleave (250 MP)- The Juggernaut cleaves the ground with its weapon, sending a wave of spikes at its opponent, dealing 1000 damage in addition to the base damage for its current level.
~Resilience (100 per post active)- Decreases the damage the Juggernaut receives by 75% for the duration of the ability.
~Enforced Swings (100 per post active)- Increases the damage the Juggernaut deals by 25% for the duration of the ability.

Knight (3)
  • A moderately armored spirit, susceptible to most projectile and melee attacks. Uses a balanced style to tire out and defeat its opponents. Wields a longsword-like keyblade.

Keyblade:
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Description:
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~HP: 26300
~MP: 7500
~Damage: Scales with the player. Base of 400.
~Cresting Slash (150 MP)- A forceful swing that creates a rush of slashing wind, dealing 750 damage in addition to the base damage for its current level.
~Knight's Virtue (95 MP)- Reduces the damage of the next attack against the Knight by 75%.
~Rising Valor (200 per post active)- Increases the Knight's damage and defense by 5% every post this ability is active.

Sorrow (4)
  • A deceptive spirit that feigns unbearable sadness to lure in its opponents before dispatching them while their guard is down. Should not be taken lightly and should be approached with caution.

Keyblade:
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Description:
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~HP: 23200
~MP: 17500
~Damage: Scales with the player. Base of 400.
~Unending Remorse (Passive)- Decreases the defense of any target within range of the Sorrow by 25%.
~Forlorn Tears (250 per post active)- Coats the ground in the Sorrow's immediate area with its tears, reducing the movement speed of anyone within melee range by 40%.
~Regret (175 per post active)- Increases the Sorrow's defense by 5% every post while decreasing its damage by 10% for the duration of this ability.

Innocence (5)
  • A youthful and deceptive spirit that feigns naivety and childlike wonder in order to get through its opponents' guard. Should not be taken lightly and should be approached with caution.

Keyblade:
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Description:
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~HP: 29100
~MP: 20000
~Damage: Scales with the player. Base of 400.
~Playtime! (Passive)- Increases the Innocence's movement speed by 5% every 3 posts.
~Catch me if you can! (300 MP per post active)- Increases the Innocence's movement speed by 50% for the duration of this ability.
~Roughhousing (275 MP per post active)- Increases the Innocence's damage and defense by 60%.

Conflict (6)
  • A moderately powerful spirit that revels in fighting and battle. It will relentlessly attack its opponents until either it or they fall in battle.

Keyblade:
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Description:
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~HP: 36275
~MP: 2900
~Damage: Scales with the player. Base of 400.
~Thrill of Battle (Passive)- Increases the Conflict's damage by 15% for every 1/4th of its health that is missing.
~Armor Breaker (175 MP)- A powerful strike that deals damage equal to the Conflict's current rank while reducing the target's defense by 25% for the next 2 posts.
~Final Stand (500 MP)- This can only be activated when the Conflict has lost at least 75% of its overall health. Multiplies the damage of the Conflict's next attack by 5 but in return lowers its damage to 0 for the duration of the battle.

Brutality (7)
  • A remorseless spirit that takes pleasure in inflicting as much pain on its opponents as possible. It will not cease its attack until its opponent has been broken completely.

Keyblade:
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Description:
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~HP: 53100
~MP: 11000
~Damage: Scales with the player. Base of 400.
~Relentless Aggression (Passive)- Increases the Brutality's damage by 20% for every 1/4th of health its target is missing.
~Bonebreaker (750 MP)- A series of crushing blows that deal 2500 damage in addition to the Brutality's base damage for its current level.
~Brutalize (1000 MP per post active)- Increases the Brutality's damage by 75% for the duration of the ability.

Penance (8)
  • A powerful spirit that has gained its strength from countless battles and endless meditation. Approach with extreme caution.

Keyblade:
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Description:
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~HP: 196250
~MP: 95000
~Damage: Scales with the player. Base of 400.
~Imposing Presence (Passive)- Decreases the movement speed, damage, and defense of targets within melee range by 25%.
~Discontent (Passive)- Increases the Penance's defense and movement speed by 50%.
~Regret (1750 MP)- A quick series of strikes that deal 7500 damage in addition to Penance's base damage for its current level and reduces the target's movement speed by 50% for 2 posts.
~Dismissal (2500 MP)- A forceful swing that deals 15250 damage and knocks all targets within range back 15 meters.
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Daimos Ishida
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