Magic Guidelines (Please Read.)

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Magic Guidelines (Please Read.)

Post by Mitsuki Ishida on Thu Jul 16, 2009 4:45 pm

These are not to be necessarily followed. This just a guide to what is possibly within given areas of abilities. What abilities you personally create is up to you. As long as they don't fall outside the boundaries of your character's capabilities.

White Magic:
Spoiler:


  • Cure

      Heals a set amount of Rank damage based on the caster's current level


  • Raise

      Revives a fallen comrade


  • Esuna

      Removes harmful status effects from allies or self


  • Dispel

      Removes beneficial status effects from foes


  • Regen

      Gives a 10% increase to STA for a designated period of time based on the caster's level


  • Holy

      Deal a designated amount of Holy damage to foes based on the caster's level




Black Magic:
Spoiler:


  • Fire
  • Water
  • Earth
  • Air
  • Lightning
  • Plant
  • Metal
  • Ice
  • Flare

      Non-elemental damage to foes




Time Abilities:
Spoiler:


  • Haste

      Increases AGI on allies to let them attack more frequently per turn


  • Slow

      Decreases AGI on foes so they attack less frenquently for a designated amount of posts (basically, same as haste but can stack with haste)


  • Disable

      Prevents a foe from using the last action for a designated amount of posts


  • Stop

      Freezes foes for a designated amount of time


  • Reflect

      Causes magic damage to be reflected from one person


  • Break

      Turns foes to stone after a designated amount of time (unlike stop, stone remains until taken off by items or allies skills)


  • Doom

      Kills a target after a designated amount of posts (10 posts for level one then drops one post for each level up. Never drops below 5)


  • Balance

      Deals damage to foes equal the the difference between the caster's max and current health (Only effective on Summons)


  • Warp

      Banishes foes outside the physical realm after a designated amount of time for a designated amount of time. Must roll one die and have the number be below 2.




Green Abilities:
Spoiler:


  • Protect

      Deflects melee damage by a designated amount of damage


  • Shell

      Deflects magic damage by a designated amount of damage


  • Bravery

      Increases allies STR by a designated amount of damage


  • Faith

      Increases allies WIT by a designated amount of damage


  • Blind

      Lowers foes changes to hit by a designated amount on a dice roll


  • Silence

      Prevents foes from casting magic


  • Sleep

      Puts foes to sleep for a designated amount of time and awakes on a designated amount on a dice roll


  • Poison

      Decreases foes health by a designated amount over a designated amount of time (Only effective on Summons)




Arcane Magic:
Spoiler:


  • Dark

      Deals a designated amount of damage to a designated amount of foes


  • Gravity

      Reduce Health of designated foe by 1/8 of their max health (goes up by one for each level up. Never increases above 1/4. Only effective against Summons)


  • Reverse

      Reverses the effects of healing and damage so damage would heal and healing would damage


  • Confuse

      Makes a target confused friend from foe on the chance of random number 1-10.


  • Decoy

      Indicate one ally to draw all the attacks of foes


  • Death

      Decreases foes health to zero if random number 1-10 of range 1-100. (Only effective on Summons)


  • Bubble

      increases the max amount of health by 1/5 (increases for each level up. never increases above one, one being double health. Only effective on Summons)


  • Drain

      Takes a designated amount of health from foes to give to caster (Only effective on Summons)


  • Syphon

      Takes a designated amount of mana from foes to give to caster (Only effective on Summons)



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