Classes/Professions

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Classes/Professions

Post by Mitsuki Ishida on Fri Jan 18, 2013 3:02 am

FIGHTER
Stats:

STR: 3
STA: 2
AGI: 3
WIL: 2
APT: 1
WIT: 2
{*}:

Forms
{X}:

Time Magic
PALADIN
Stats:

STR: 1
STA: 3
AGI: 1
WIL: 4
APT: 2
WIT: 3
{*}:

White Magic
Arcane Magic
{X}:

Time Magic
THIEF
Stats:

STR: 2
STA: 1
AGI: 3
WIL: 3
APT: 4
WIT: 1
{X}:

Time Magic
RANGER
Stats:

STR: 3
STA: 2
AGI: 2
WIL: 3
APT: 3
WIT: 2
{X}:

Time Magic
BLACK MAGE
Stats:

STR: 1
STA: 1
AGI: 3
WIL: 3
APT: 2
WIT: 4
{*}:

Arcane Magic
Summons
{X}:

Black Magic
WHITE MAGE
Stats:

STR: 1
STA: 1
AGI: 3
WIL: 3
APT: 4
WIT: 3
{*}:

Time Magic
{X}:

White Magic
Green Magic
MINSTREL (S)
Stats:

STR: 1
STA: 1
AGI: 3
WIL: 3
APT: 3
WIT: 4
{*}:

Green Magic
{X}:

White Magic
Time Magic
MINSTREL (C)
Stats:

STR: 3
STA: 2
AGI: 2
WIL: 2
APT: 4
WIT: 1
{*}:

Green Magic
{X}:

White Magic
Time Magic
BEASTMASTER
Stats:

STR: 3
STA: 2
AGI: 2
WIL: 3
APT: 4
WIT: 1
{*}:

Black Magic
Arcane Magic
{X}:

Green Magic
Forms
SUMMONER
Stats:

STR: 2
STA: 2
AGI: 1
WIL: 3
APT: 3
WIT: 4
{*}:

Forms
{X}:

Time Magic
Summons
MONK (S)
Stats:

STR: 1
STA: 3
AGI: 1
WIL: 3
APT: 4
WIT: 4
{*}:

White Magic
Green Magic
Time Magic
MONK (C)
Stats:

STR: 3
STA: 1
AGI: 2
WIL: 3
APT: 2
WIT: 4
{*}:

White Magic
Green Magic
Time Magic
ONION KNIGHT
Stats:

STR: 1
STA: 1
AGI: 1
WIL: 1
APT: 1
WIT: 1
{X}:

Black Magic
White Magic
Green Magic
Time Magic
Arcane Magic
Forms
ONION KNIGHT 2
Stats:

STR: 4
STA: 4
AGI: 4
WIL: 4
APT: 4
WIT: 4
{*}:

Black Magic
White Magic
Green Magic
Time Magic
Arcane Magic
Forms
Summons
{*}Astrisk means you could obtain the ability type, but you must go through a specific upgrade to the class in order to achieve it.
{X}X means you are gained access at rank I
Empty slots indicate that with that class alone, you cannot achieve that ability type.
Numbers indicate a percent increase to that indicated stat, the exception being Onion Knight 1, which is explained below (1%-4%).

* You are allowed one class switch between the levels of 1 and 4. You may not switch into Onion Knight using this method. Any abilities you own that are no longer usable may be refunded for new abilities.

* Onion Knights can do everything from the start except summon, but because of that are extremely Lackluster in every single aspect compared to a specialist. If you do not start, level one, as an Onion Knight, you cannot become an Onion Knight at all. After your second class is max rank, Onion Knights become the absolute strongest class. At rank 1, Onion Knights have a 2/3 stat debuff; this means if you have an STR of 300, while you're at rank 1 your STR is only 100. Due to the nature of Onion Knights given only to the people that have to suffer, extra characters cannot free ride Onion Knight for you.

Fighter
Spoiler:
Fighters uses blades of all kinds to cut down their enemies.

Class Tier 1
Suggested you focus STR and minor STA and AGI. Given Time Abilities Rank 1.

Class Tier 2
Samurai: Of all warriors that use the art of the blade in combat, none or more fearsome than the Samurai. The Samurai believed that the mind was just as important as the body, so they are keen strategists, as well as deadly warriors.
Bonus damage (+1 Rank) based on target’s level Rank 1. Increased STA Rank 1.

Savage Fury: The Savages are as they sound, savage. Their combat is brutal, and relies on raw power. They seldom care for their mental capabilities, they only care about one thing. Who is the strongest.
Builds damage against the same target with each successful attack Rank 1. Bonus AGI based on STR Rank 1.

Dragoon: The Dragoon are mysterious warriors, more sharpened are their wits than their bodies, but their bodies are still strong. Dragoons studied the movements of Dragons and they mimicked their movements, and made it a Martial Art.
Break – Diminishes the STA stat of target for the next attack on them Rank 1. Bonus armor based on STA Rank 1.

Class Tier 3
Samurai:
Blade Catch – Grants the ability to launch weapons to a target with increased STR Rank 1.
Debuff Attack – Allows any Time Ability to be accompanied by Rank 3 damage Rank 1.
Savage Fury:
Selfless – Jump between an attack meant for an ally near you with bonus armor Rank 1 (1 Rank increase to your currently equipped armor.)
Blade Master - Unlocks the usage of Forms
Dragoon:
Jump – Removes yourself from melee range for a round to attack a target with a diminished STA stat Rank 1.
Bleed – Any attack that lands and deals damage against a target bleeds them for an additional amount of the damage dealt Rank 1.

Paladin
Spoiler:
Paladins like to take damage and dish it right back. They are usually seen with heavy and large weapons.

Class Tier 1
Suggested you focus STA, WIL, and APT. Given Time Abilities Rank 1.

Class Tier 2
Holy Knight: Holy Knights are Knights that believe in honor, glory, and sacrifice! They are servants of whatever god that they worship, but all believe in the same principles of justice. They study ancient text so that they may become enlightened, but they spend the same amount of time training in the way of the Knights of the Old.
Bonus damage on targets that have attacked Allies. Given White Magic Rank 1.

Guardian: Guardians are the defenders. They are those that take the attack for others, they feel that it is their responsibility to act as a shield against misfortune and pain that others feel.
Bonus armor the more targets that have focused you (Capped at Rank 4). Provoke – Enemies feel compelled to attack you Rank 1.

Fallen Champion: The Fallen are those that have studied the sword more than the text of the Knights of Old, they have denounced their god over the ways of the beast. They became entranced by the ideas of the wicked. They saw power, and might from the beasts that they swore to do combat against.
Bonus damage on targets that have not damage to you last turn Rank 1. Arcane Abilities Rank 1.

Class Tier 3
Holy Knight:
Selfless – Gains more APT the more damage you have taken Rank 1.
Aura of Vengeance – Deals passive Rank 3 Holy damage to enemies around you Rank 1.
Guardian:
Avenge – gains increased damage for each ally that has fallen Rank 1.
Banish – Remove Elemental/Ethereal target from battle Rank 1.
Fallen Champion:
Shatter – If all your stats combined are greater than the stats of your target, you crush the life essence from them Rank 1.
Aura of Depravity – Deals passive Rank 3 Dark damage to enemies around you Rank 1.

Thief
Spoiler:
Thieves are a sneaky, conniving, soulless lot that usually does anything solely for their own gain. They usually have daggers, short blades, and knives. Thieves have a passive to wield two weapons and attack with both in one turn with the second attack doing 3/4 the normal damage. Thieves take energy instead of mana.

Class Tier 1
Suggested you focus STR, APT, and AGI. Given Time Magic Rank 1.

Class Tier 2
Ninja: The art of the Ninja is a rare and beautiful thing to see on the battlefield, but also deadly if you're the one facing it. The Ninja are the masters of illusion, shadows, and throwing blades.
Throw – Obtains the ability to throw any weapon with increased damage (+1 Rank) and have it return to your hand at the end of the turn Rank 1.
Counter Attack – Any melee attack done to you give you the ability to attack back for free with diminished damage (-1 Rank) Rank 1.

Cutpurse : The Cutpurse are the thieves of the worlds that would sooner sneak around than be caught. They are the true masters of stealth, there are some that say that they can become invisible, and there are some that say that giants once ruled. Which one of those do you think is real?
Stealth – Becomes hidden if left alone for a few posts Rank 1.
Sneak – Deals bonus damage (+1 Rank) if hidden, even more (+2 Rank) if behind Rank 1.

Swashbuckler: The Swashbuckler is your charming, charasmatic, and swindling rogue. Rather than stick their own neck in a fight, the Swashbuckler would rather sit back, relax, and then falsely attack you to throw you off guard, and then steal all of your munny.
Gaines bonus AGI against targets of higher level Rank 1. Gains bonus damage (+1 Rank) against lower level targets Rank 1.

Class Tier 3
Ninja:
Mimic – Attacks target from the front with a shade while you attack from behind diminishing their STA during attack Rank 1.
X-Blade – Dashes to a target and attacks without receiving damage before dashing to another target if close enough Rank 1.
Cutpurse:
Distraction – Gains increased AGI against one target during an attack on you Rank 1.
Mug – Deals Rank 2 damage while gaining money (equal to 1% of target's total currency value) Rank 1.
Swashbuckler:
Trick Attack – Fakes the first hit to deal a second blow with target’s STA and AGI diminished Rank 1.
Disarm Attack – Deals Rank 2 damage and removes target’s weapon for a turn Rank 1.

Ranger
Spoiler:
Rangers excel in their ability to spot and attack enemies over great distances. They mainly use any weapon with great range.

Class Tier 1
Suggested you focus STR and APT and minor STA and AGI. Given Time Abilities Rank 1.

Class Tier 2
Gunslinger: The tales of Gunslingers are as varied as the flavors of jelly beans. There are some that tell of lawful men, that do what needs to be done for the sake of others. Some tell of men that were never with the law, but they always did the honorable thing, and some tell of men with black hearts, and no morals.
Aim – Select out one enemy to deal more damage (+1 Rank) to Rank 1. Bonus damage (+1 Rank) on consecutive hits Rank 1.

Survivalist: A Survivalist is someone that uses their environment to their advantage. There was a legend long ago, it told of a Survivalist so skilled, that he could disappear from within an enemy base camp in the middle of a field of low grass. Whatever the case may be, they are stealthy warriors, using everything to keep themselves hidden from their enemies.
Stealth – If you weren’t attacked, you become stealthy at the start of your turn Tier 1. Gains bonus damage (+1 Rank) if you are hiding/stealth Rank 1.

Tamer: Tamers are one of those odd folk that think it's alright to bring a pet with you wherever you go. Most think that it's really rude of them to do so, but they never say it to their faces. Oh no, see, you don't do that because the pet might take offence to that, and you never know what kind of pet it is.
Named Beast – Creature class named at start of fight looses AGI against you Rank 1. Gives your Daemons Stats (x2 your own) Rank 1.

Class Tier 3
Gunslinger:
Try Again – If you miss your target, you gain increased STR until you hit Rank 1.
Nice Shot – Gain bonus damage (+1 Rank) with each successful hit until miss Rank 1.
Survivalist:
Double Shot – Shoot at a single target twice or two targets once.
I’m Not Here – Gains increased AGI while not being focused Rank 1.
Tamer:
Boost Moral – Nearby allies gained increased stats (+5%) Rank 1.
Tracer – Daemon does more (+1 Rank) damage to tagged enemy Rank 1.

Black Mage
Spoiler:
Black Mages use Staves and Wands of the like to be able to cast powerful spells against their foes. They are granted the access of both Black Magic and Arcane Abilities.

Class Tier 1
Suggested you focus on WIL, APT, AGI, and WIT and minor STA. You start with one extra spell and again every 5 levels. Given Black Magic Rank I.

Class Tier 2
Balistics: Ballistics are one of several mages of the darker variety. They are more akin to the use of explosives, rather than the use of simple spells. For a Ballistics, the bigger the boom, the better.
Bonus damage on Damage over Time abilities Rank 1. Given Arcane Abilities Rank 1.

Wizard: Wizards are an odd bunch, at one point everyone came to them for help with everything. I guess that they all got tired of helping the ungrateful people, which is why they became so deadly. Wizards can control the weather itself. There is a story that is passed down from father to son, and from mother to daughter on a rainforest world. It tells of a wizard that used his weather power to transform a harsh desert, into a mighty jungle! One that would always provide food for those in need.
Bonus damage on target's elemental weakness Rank 1. Given Arcane Abilities Rank 1.

Spellweaver:  Spell Weavers believe in hitting the maximum number of targets, while doing the most amount of damage possible to them. They tend to stay back, and blast off huge area of effect spells at groups of their enemies, just watch out if you're an ally.
Bonus damage (+1 Rank) on mutitarget abilities Rank 1. Given Arcane Abilities Rank 1.

Class Tier 3
Ballistics:
Silence – target huminoid/beast is silenced based off your APT Rank 1.
Hold – Target huminoid/beast is banished from fight base off your APT Rank 1.
Wizard:
Element Control – Manipulate the elements around you to alter terrain Rank 1.
Control Weather – Manipulate the weather to empower abilities of same condition favor Rank 1.
Spellweaver:
Elemental Bulwark – Increasing shield (+1 Rank defense) based on initial damage spells do Rank 1.
Summon Elemental – Gains an elemental summon (summon is of one elemental type) Rank 1.

White Mage
Spoiler:
White Mages use their affinity with the Gods to heal their ally’s wounds. They mainly are seen using Staves, Rods, Poles, Wands.

Class Tier 1
Suggested you focus APT and minor AGI, WIL, and WIT. You start with one extra spell and again every 5 levels. Given White Magic Rank 1 and Green Abilities Rank 1.

Class Tier 2
Martyr: Martyr's are like Guardians, but one step further. They have been known to use their magic to take another's wound, and give to themselves so that shall suffer rather than the other person. However, they can heal themselves, therefore taking another's suffering and ridding it from the world.
Siphon damage from ally on final damage Rank 1. Given Time Magic Rank 1.

Angelic Mage: An Angelic Mage is a warrior for magic that believes in the same principles of a Holy Knight. Justice, the word of whatever god they worship is what they follow to the very end. To protect the innocent. And to blast fireballs at enemies.
Increases WIL based on STR Rank 1. Given Time Magic Rank 1.

Nightmare Mage: It's an enemies nightmare. A Nightmare Mage can be use nothing but healing spells, and still do damage to an enemy by a trick known as Reverse Spell Casting. This trick is used by saying the name of a spell backwards, it can only be used on healing spells though. So, if one casts a spell backwards, it will have the opposite effect. Suddenly healing becomes maiming.
Healing spells deal Rank 2 Holy damage when used on enemies Rank 1. Given Time Magic Rank 1.

Class Rank 3
Martyr:
Blood Trade – Increases healing done (+2 Rank) to self Rank 1.
Masochist – Sacrifice 10% of max STA to burst heal allies nearby Rank 1.
Angelic Mage:
Glory – Healing the same target returns more health Rank 1.
Pix – Grants a fairy that echoes a portion of any healing spell you cast as health to all allies near it or Holy damage to all enemies near it Rank 1.
Nightmare Mage:
Increases STR based on WIL Rank 1.
Repent – Damage is increased by how much damage enemies have taken (capped at +3 Rank) Rank 1.

Minstel
Spoiler:
Minstrels use music to aid them and their allies in battle. Their weapons are almost always an instrument of some type. They are versatile enough to play a support role or damage.

Class Tier 1
Suggested you focus WIT and APT for Support or focus WIL and minor STA and AGI for Damage. You start with one extra spell and again every 5 levels. Given Time Abilities Rank 1 and White Magic Rank 1 .

Class Tier 2
Occult Weapon: These guys are like Rock Stars. Only, they use their music as a weapon. So, they're like Rock Stars from hell. Or heaven. Or some other form of reincarnation. I don't know. Point is, they are able to use the music that they play to physically attack creatures.
Instruments can be used as weapons where sound is converted to Rank 2 physical damage Rank 1. Given Green Magic Rank 1.

Street Performer: Able to be ignored for being everywhere, the Street Performer can be completely ignored in a fight if he doesn't do anything. A Street Performer can act as a healer, and can even perform twice in a round!
If your AGI is higher than a portion of your enemy’s STR, then the enemy will ignore you depending on how low key you play in the fight Rank 1. Given Green Magic Rank 1.

Regal Performer: Regal Performers are quite a sound to listen to, it is said that their music has the ability to boost one's ability in combat. It is also said that their music can be used to confuse the enemy into attacking each other.
Empower a single Ally’s weapon based on your STR for the rest of the fight Rank 1. Given Green magic.

Class Tier 3
Occult Weapon:
Gives WIL based on STR Rank 1.
Confidence – Audience gives bonus to STR based on how many people are present (5% per person) Rank 1.
Street Performer:
Encore – Healing spells are given a +2 Rank bonus Rank 1.
Natural – You may perform one spell at any time during your turn regardless if you already performed that turn Rank 1.
Regal Performer:
Persistence – Status effects are given longer durations Rank 1.
Entertain – Remove yourself from the fight to influence enemy to attack their allies Rank 1.

Beastmaster
Spoiler:
Beastmasters uses transformations to deal most of their damage to defeat their foes. As an added passive, Beastmasters' damage is reduced by two Ranks while not in a form.

Class Tier 1
Suggested you focus STR and APT and minor STA and AGI. Given Green Abilities Rank 1.

Class Tier 2
Blight Druid: The Blight Druids have a ghastly effect, they can cause plague. They are always doing that, spewing acid, infecting wounds, spreading the disease. They are some of the most foul beings in all worlds.
Bonus damage (+1 Rank) while in Dark forms Rank 1. Given Arcane Abilities Rank 1 within forms.

Elementium Skin: Elementiums use creatures who are literally living representations of certain elements. There are tales of men turning into the very forces of nature throughout all of history, whether or not these tales are true or not remain to be seen.
Bonus damage (+2 Rank) while in Elemental forms Rank 1. Given Black Magic Rank 1 in forms.

Animal Pride: Animal Pride are the most beast like of all the Beastmasters, they are also the most abundant. Which is why these shapeshifters were all named after them. They can use their animal instinct and senses to become much better at fighting.
Bonus damage (+2 Rank) in Animal forms Rank 1. Increased APT while in Animal forms Rank 1.

Class Tier 3
Blight Druid:
Crippling Miasma – Passive poison Rank 2 damage to all units nearby Rank 1.
Blood Plague – Melee fighters that inflict harm against the Beastmaster take increased poison damage (+1 Rank) Rank 1.
Elementium Skin:
Elemental Affinity – Magic of the same element as the previous elemental attack does less damage (-1 Rank) Rank 1.
Castform – You may quick change into an elemental form of the same elemental type as the attack done against you Rank 1.
Animal Pride:
Courage – Daemon fights alongside the Beastmaster Rank 1.
Wild Empathy – Animals that attack the Beastmaster deal less damage (-2 Rank) on next hit Rank 1.

Summoner
Spoiler:
Summoners use contracts to bond themselves with powerful creatures. These summons gain power from your highest stat. Summoners create a blood contract with one special summon to let it draw from your increasing strength so it may also get stronger. This contract is called Xeiver.

Class Tier 1
Suggested you focus WIT and minor APT and WIL. Summons gain a bonus 10% of your highest stat to all their stats. Given Green magic Rank 1.

Class Tier 2
Gate Summoner: These guys believe that in simple principle, "The more the merrier!" They summon in great quantities, there are tales of Gate Summoners that would summon entire armies. Although the armies were weak, their numbers would scare off their opponents.
Summons multiple summons as a single summon Rank 1. Xeiver can freely switch places with your controlled summons.

Crystal Summoner: They believe in using summons as shields, so they'll use armored summons more often than naught. It is believed that the more practical of their summons is that of a turtle, but that would be just silly. Turtles aren't fast enough to be useful as a summon.
Summoning a defender type summon gives you a Rank 4 shield Rank 1. Summons gain increased STA Rank 1.

Tyrant Summon: Tyrant summons believe in the power of the summon, they also believe in spiritually bonding with their summons. Some have taken it so far, that the summon and them can combine into one being.
Aspect – Announce an element at start to empower that element for your team all fight Rank 1. Summons gain increased STR Rank 1.

Class Tier  3
Gate Summoner:
Sacrifice – Remove one of your summons from battle to heal Rank 3 damage against you Rank 1.
Power In Numbers – You gain a buff to a named stat when you summon that decreases as your summons are killed Rank 1.
Crystal Summoner:
Ultimate Defense – Xeiver teleports to you and takes all damage that would be done to you Rank 1.
Bahamut Rush – Summon that glorious beast to carpet bomb the enemy team with precise energy rays (Rank 6 damage) Rank 1.
Tyrant Summoner:
Merge – You merge forms with your Xeiver to gain bonus stats (+15%) and use of all the abilities you and your Xeiver possess Rank 1.
Assault – Rush to a target out of reach to be within Melee range giving the target a diminished AGI (5%) through a surprise attack Rank 1.

Monk
Spoiler:
Monks are versatile fighters that can either fight or support a fight. They favor fist weapons or their bare fists to settle a fight.

Tier 1
Suggested you focus STR and WIT and minor STA and AGI for damage or focus APT and STA for support. Given Time Abilities Rank 1.

Tier 2
Drunken Master: A Master of the martial arts who is generally drunk. When drinking, they can become a serious threat, just keep them away from the booze until the battle begins, then they can drink their fill and fight.
Gains bonus STA based on AGI Rank 1. Deals more damage (+1 Rank) the drunker you are Rank 1 (any move where you drink in it, you accumulate 1 point of alcohol level. Keep track of this number.)

Ki Mystic: Ki Mystics believe in the power of the soul, and how finding peace with one's mind is the key to enlightenment, and how enlightenment is the key to victory. They prefer to meditate, and to train when their minds are clear.
Given White Magic Rank 1. Given Green Magic Rank 1.

Sacred Monk: Sacred Monks believe in preserving their body, so they are the most defensive. There are legends of them turning into stone because no blow could make them take damaged.
Bonus armor (+1 Rank defense) gained for every ally healer present Rank 1.

Rank 3
Drunken Master:
Spirits – Punch your target with diminished 1% STR while drinking your choice of ale to gain a 1% increase to STA Rank 1.
Drunken Strength – Every successful dodge gives you a chance to counter attack with increased STR Rank 1.
Ki Mystic:
Meditate – Gains increased STA based on how much damage you have taken Rank 1.
Mystic Visions – Use any healing spell that was used during the fight with a diminished amount healed (-1 Rank) Rank 1.
Sacred Monk:
Stone Body – You stand still, toughening your body and increasing your armor (+2 Rank) while provoking enemies close to you to only attack you Rank 1.
Aspect Master – Change your aspect to a new one Rank 1.

Aspects Rank 1 –
Fish – Water heals you for an amount. Gains faster swimming speed and the ability to breath underwater.
Monkey – Gains increased AGI based on Armor (+5% AGI for ever 2 Ranks of Armor). Gains the ability to climb faster and can trick people more easily.
Demon – Arcane damage is diminished (-1 Rank). Gains the ability to alter physical form into a gaseous form as their turn.


Classes are a custom creation of Mitsuki Ishida, though the names may have been taken from places.

Table design created by Caliburn.


Last edited by Mitsuki Ishida on Tue Apr 09, 2013 5:28 am; edited 7 times in total
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Re: Classes/Professions

Post by Kyle Hitaro on Wed Feb 06, 2013 11:04 pm

Just to clarify, since nobody can understand Mitsu and Mitsu doesn't speak english..
Only your Main Character can be an Onion Knight. That is all Mitsu said.
This DOES NOT prohibit you from being an Onion Knight and having an extra character this is of a different class.

KTHXBAI

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